In a world where work is becoming more distributed and virtual, and learning and gaming communities have become more complex, teachers, instructional designers and educational researchers from across the globe are examining virtual environments as discursive environments. The authors of this volume respond to these paradigm shifts, engineering new meanings in the workplace, higher education, organisations, psychology, hegemonies, and video games; where learners critically self-reflect and experience the world in transformative ways. Overall, this volume explores innovative design frameworks and learning activities, allowing readers to consider experiential learning through quantitative, inductive, qualitative and instructional analysis and methodology.
Games, Leadership and Learning in Virtual Environments
Edited by C.A. DeCoursey and Dean A.F. Gui
This volume explores innovative and experiential virtual learning through quantitative, inductive, qualitative and instructional analysis and methodology. It nourishes the reader with digital-morsels of knowledge, helping them become informed consumers and practitioners of contemporary society.
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C.A. DeCoursey and Dean A.F. Gui
Part I Games and Narratives
Virtual Selves, Research Perspectives: Exploring the Role and Implications for Taking the ‘Insider Perspective’ in Virtual Worlds Research, in Order to Develop a ‘Player Taxonomy’
An Exploratory Study of Jungian Personality Traits of Second Life Residents
Storytelling, Rules and Society in Modern MMORPGs
Virtual Life after ‘Game Over’: Living in Post-Narrative Play
Heidi Mau and Cheryl L. Nicholas
Part II Leading and Learning
It’s Leadership Development, Jim, but Not as We Know It
Virtual Worlds in Undergraduate Education: Just another Useful Tool, or a Doorway to a New Style of Learning?
Learning Communities in Virtual Worlds Foster the Transfer of Knowledge
Issues in Ethics and Methods in Virtual World Research
Proposing a Virtual Self-Access Language Centre Design Framework for Massively Multi-User Online Environments
Dean A.F. Gui and Andrew Northern
Prior Bias and Transformative Learning in the Global Computing Middle Class: Appraising Attitudes towards Games, Apps and MUVEs