New Human Fictions


New Human Fictions


The chapters in this book address themes relating to life in our digitally networked world—themes such as the programmable human, technology and the body, and technology’s impact on cultural artefacts.

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New Human Fictions addresses a range of themes relating to life in our digitally networked age. With contributions by emerging and established scholars from around the world, the chapters collected here explore intersections of cyberspaces and human communities. Video games, science fiction, architecture, viral videos, films, and digital spaces are surveyed; hybrid bodies and cyborg cultures are examined; and traditional distinctions between mind and body, human and machine, and real and virtual are happily disrupted. Three general themes develop throughout this book; these three themes focus on the programmable human, technology and the body, and the impact of technology on cultural forms and artefacts. The chapters collected here are often difficult, but through careful and generous reading they suggest strategies for living alongside and within our new human fictions.

Introduction: Different, Human, Cultural, Fictions….
Nicholas van Orden

Part I   The Programmable Human

Britney Spears’ ‘Scream and Shout’: Between Rejected Reality and Possible Imaginations
Giorgio Borrelli

Imprinted: Mind, Body and Technology in Joss Whedon’s Dollhouse
Nina Holst

‘The Theatre in Me’: VR and New Models of Gendered Intra-Subjectivity in the Futuristic Cyberpunk Fiction of Pat Cadigan
Ana Makuc

Part II   Technology and Bodies

Redefining Perfect: Post-Humanist Views of Gender and Beauty
Alberto José Viralhadas Ferreira

Are We Not Men? When the Human-Animal Cyborg Talks Back
Evelyn Tsitas and Lisa Dethridge

The Experience and Expression of Telaffect in Virtual Spaces
Nicholas van Orden

A Visual Semiotic Web-Text and Viral Video: ‘Scream and Shout’
Raffaella Scelzi

Sam Worthington: Negotiating Humanity in Avatar and Terminator Salvation
Natacha Guyot

Part III   Technology and Cultural Artefacts

Architecture and Video Games through the Figure of Kas Oosterhuis: The Cases of ONL and Hyperbody
María Aránzazu Pérez Indaverea

Episodic Gaming: Live Development and Ergodic Television
Richard Wirth

Ficto-Personal Relationships: Defining Relationship-Based 199 Communication via Fictional Characters, Settings and Narratives
Adam L. Brackin

Nicholas van Orden is a researcher in the English and Film Studies department at the University of Alberta. His research focuses on intermediation and the collision of fictional content and digital forms.